
ENTER THE WORLD OF SIX AGAINST
THE WORLD

“No king. No crown. Only necessity.”
Born from failed conquest and uneasy compromise, the Free Cities of Kareth became a trade power without kings or armies. Here, merchants wield influence like weapons, alliances matter more than borders, and almost anything can be bought.
THE SIX

Six strangers.
Forced into the same fight.
Framed for murders they didn’t commit and hunted by something they barely understand, the Six must stay one step ahead of their enemies long enough to save a friend, clear their names, and survive each other.
THE LORE

The world is old. The machinery beneath it is older.
Follow the Six into forgotten cities, impossible ruins, and secrets buried long before anyone remembers. Ancient stories begin to look less like legends, and prophecies become much harder to dismiss.
MEET THE SIX
Six strangers. One impossible alliance. Saving the world was never the plan.
THAYNE

That is not how maps work.
VERRIS

I open difficult correspondence.
KAL

So can you.
LUCIEN

We'll apologize.
NIKLA

If I can help, I will.
AXE

Murder has range. Poison feels narrow.
“The living require witnesses.”
ABOUT WILLIAM COLSTAD
William Colstad writes dark fantasy about found families, dangerous adventures, strange worlds, and characters who rarely follow the plan. His storytelling began around a weekly Dungeons & Dragons table with his sons and brothers, where years of campaigns inspired characters, conflicts, and worlds. His love of fantasy, horror, and comedy eventually became Six Against and the stories still unfolding today.

JOIN THE SIX
Book news, release announcements, artwork, bonus material, and occasional dispatches from Kareth Prime.
